Space:The space in my game that represents time is when I used a clock shape in my first level.Some points in level 2 were used to shape a arrow.In level 3 the points were used to shape the numbers of a clock. Mechanics:The mechanics in my game is, jumping ,running, and shooting. Components:The components in my game is, bricks,avatar,and points. Rules:The rules are you have to collect all the points,destroy all the enemies (if there are enemies in the level),and reach the goal block in the amont of time. Goal:Get to the end of the level by collecting all points destroy all enemies and get to the goal box.
How did you use the elements of game design to reflect time?:
I used all elements by making remodels of real life objects that represent time.
Theme:
The theme is time.Elements of Game Design:
Space:The space in my game that represents time is when I used a clock shape in my first level.Some points in level 2 were used to shape a arrow.In level 3 the points were used to shape the numbers of a clock.
Mechanics:The mechanics in my game is, jumping ,running, and shooting.
Components:The components in my game is, bricks,avatar,and points.
Rules:The rules are you have to collect all the points,destroy all the enemies (if there are enemies in the level),and reach the goal block in the amont of time.
Goal:Get to the end of the level by collecting all points destroy all enemies and get to the goal box.
How did you use the elements of game design to reflect time?:
I used all elements by making remodels of real life objects that represent time.